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What Is The Metaverse? Two Media & Information Experts Explain
What Is The Metaverse? Two Media & Information Experts Explain
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Read more about https://nighthelper.com/the-concept-of-the-metaverse/ here. Computer engineer Wei Dei revealed his concept for b-money, a decentralized, distributed cryptocurrency. It never came to pass but some of the concepts are very similar to those in Bitcoin, which emerged years later. One element was the use of Proof of Stake, an alternative mining algorithm that relies on the developer’s current holdings of the cryptocurrency rather than raw computing power. Curation isn’t just a buzzword — it’s a way to add brand safety, transparency, performance, and that ever-elusive human touch into programmatic.

 

 

NFTs and other cryptocurrency often get a bad rap—rightly so—for being environmentally unfriendly. This is mainly due to the energy inefficiency of certain big-name cryptocurrencies and blockchain platforms like Bitcoin and Ethereum. At the end of the day, it boils down to individual users protecting themselves when accessing the metaverse. As cybercriminals become more sophisticated, users must also be more discerning of what data to provide the metaverse.

 

 

According to media reports, Facebook is not the only tech company that has laid hands on the idea of a Metaverse. Organisations like Nvidia and Microsoft have also explored the opportunity. Covid-19 has impacted on sales, but many big industry players remain confident of prospects in what should remain the world’s fastest growing market. Many challenges stand in the way of fully realising the possibilities of technological change on the continent, including the need to shift to domestic tech investment, says the DG of Smart Africa.

 

 

All of these aspects are combined to produce the ideal virtual universe experience. Indeed, Nick Clegg, Facebook’s vice-president of global affairs, holds his Monday team meetings in the office metaverse, replete with virtual table and whiteboard. Speaking last month, Clegg said the metaverse would be a series of interlinked worlds, where a user moves seamlessly from Facebook’s world to Apple’s or Google’s, or a computer game publisher’s. This month Facebook said it was creating 10,000 new jobs in the European Union as part of growth plans that include building a metaverse. While the blockchain technology of metaverses like Decentraland is appealing to investors and crypto speculators, they’re far less appealing to the average user than games.

 

 

Given the right tools and skills, people can easily manipulate their social media presence to reflect themselves however they want to. We already do this to a certain degree using Photoshop, Lightroom, Snapchat filters, AI emojis, and more. It’s likely that some things are going to be more immediately appealing and practical than others. Playing games would seem to be a reasonable leap, as many gamers already enjoy online gaming, and some games, to a degree, have already entered the metaverse . In some visions of the metaverse, the virtual stuff in the virtual world actually represents real stuff in the real world.

 

 

Zuckerberg has made it very clear that for him, the metaverse is a goal and for many investors, engineers, academics, and futurists, it's been a long-time goal. But Zuckerberg's plan was not well-received, people hate it, and there is zero faith in Meta's metaverse's potential to do anything but immeasurable damage to the point of calling it a dystopian mess. The metaverse is an idea – for some an exciting one and for others a very scary one. No standards for the metaverse exist and lots of companies are clamoring to lay the groundwork others will follow. Facebook, Microsoft, Sony, Epic Games and a bunch of smaller companies are all working on projects with the hopes of grabbing first-mover advantage.

 

 

One would think that course/learning management systems like Blackboard would be quick to explore this market, but we’ve seen few examples of this to date. We may see more service providers move toward integration with virtual worlds when these platforms begin to adhere to common protocols that can interface with existing student information and learning management systems. But again, like any new trend, there are naysayers — especially in light of predictions that the metaverse will one day completely eliminate the need for physical retail experiences. The metaverse will hypothetically be a futuristic, immersive version of the internet combining VR environments and AR layers where anyone can don a persistent digital avatar and interact with virtual objects and other people’s avatars. At the centre of this universe will be virtual reality, a digital world that you can already enter via Facebook’s Oculus VR headsets.

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